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| 12:48 |
[MatrxMT]_ |
<birdlover32767> i think parkour would be neater if there was "a standard" like in minecraft |
| 12:48 |
[MatrxMT]_ |
<birdlover32767> because some people have sprint mods, different settings, so you gotta factor all that in |
| 12:50 |
[MatrxMT]_ |
<blockhead256:tchncs.de> ship with worldmods, or make a game |
| 12:51 |
[MatrxMT]_ |
<birdlover32767> as in determining difficulty |
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Sheriff_U3 |
You know what the worst kind of bug is? A bug that doesn't give an error. |
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[MatrxMT]_ |
<blockhead256:tchncs.de> this is why it's actually a really great idea for stuff to fail early and not accept bad input |
| 13:12 |
Sheriff_U3 |
ell I kinda wish the previous dev had thought things through more... |
| 13:12 |
Sheriff_U3 |
*Well |
| 13:13 |
Sheriff_U3 |
They decided that their mod should use a modified version of pos, called npos, because it adds a node table to the pos. |
| 13:15 |
Sheriff_U3 |
So now I have to change everything to use pos, or else have to explain to every developer that tries to add mod support that we use a different standard for pos. |
| 13:16 |
Sheriff_U3 |
because of course it couldn't just be limited to internal api's and our nodes... It has to be for anything that wants interact with our mod. :( |
| 13:17 |
Sheriff_U3 |
well that |
| 13:17 |
Sheriff_U3 |
my rant for today |
| 13:18 |
[MatrxMT]_ |
<blockhead256:tchncs.de> Well, if that's the data type it used, that's how it is. But it sounds like a waste of time bundling node tables into a table, probably creating a new table in the process. Meanwhile extra args don't really cost you anything |
| 13:18 |
[MatrxMT]_ |
<blockhead256:tchncs.de> so yeah, because that's part of the external API too, now you have to have a compatibility break to undo it :\ |
| 13:20 |
Sheriff_U3 |
better now while the mod is still small and little used... Plus I can do it without breaking compatibility for existing worlds. |
| 13:23 |
[MatrxMT]_ |
<blockhead256:tchncs.de> yes, definitely now rather than later |
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MinetestBot |
[git] SmallJoker -> luanti-org/luanti: Client: Fix incorrect ItemVisuals caching e6990db https://github.com/luanti-org/luanti/commit/e6990dbbe32d59c0b19a3da7688bab920d033368 (2026-03-16T19:38:54Z) |
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Sheriff_U3 |
Well I attempted to remove npos from internal and external api's, well that didn't turn out very good with all sorts of weird bugs. So now I'm gonna try to only remove it from external api's. |
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