| Time |
Nick |
Message |
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| 01:42 |
cheapie |
"hey can you put in a pedestrian hybrid beacon here?" "yeah sure" (later) "...why does this thing say 'RISC-V Inside'?" |
| 02:15 |
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| 05:09 |
Juri |
I have a very strange thing going on right now, the past 2 weeks my logs are much larger in size than usually |
| 05:09 |
Juri |
Checking I noticed that exactly 2 weeks ago some strings appear very frequently in the logs |
| 05:09 |
Juri |
`WARNING[Server]: void ServerEnvironment::getRemovedActiveObjects(PlayerSAO*, s16, s16, const std::set<short unsigned int>&, std::vector<std::pair<bool, short unsigned int> >&): found NULL object id=` |
| 05:10 |
Juri |
This string appears 229,878 times in my log and the server is just running for 22 hours |
| 05:11 |
Juri |
I have not updated or changed anything regarding the engine or mods in over a month, so I'm quite confused |
| 05:12 |
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| 05:13 |
Juri |
Another one that seems related: `WARNING[Server]: ServerEnvironment::deactivateFarObjects(): id=$ID m_static_exists=true but static data doesn't actually exist in $MAPBLOCK` |
| 05:13 |
Juri |
6,815 times since the last restart |
| 05:19 |
Juri |
And `StaticObjectList::remove(): id=$ID not found` 8,129 times |
| 05:29 |
Juri |
I was able to tie it to a player with a massive technic factory using all kinds of machines and pipeworks tubes |
| 05:33 |
Juri |
Whops wrong number, the first message is actually 320,523 times in my logs |
| 06:15 |
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| 17:46 |
* cheapie |
hmms, tries to figure out a less confusing way to set up these signs: https://cheapiesystems.com/media/images/screenshot_20260723_124451.png |
| 17:46 |
cheapie |
The message the signs above the doors are meant to convey is "if you want to go to line 3, take these elevators to floor L3" but I feel like it comes across as "this is floor L3" instead |
| 20:01 |
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| 21:18 |
crazylad |
is there any reason to keep the pause menu formspec at `formspec_version[1]`? because I'm thinking of rewriting it with a higher formspec version that supports real coords |
| 21:20 |
crazylad |
that way the "Game paused" text can be centered properly instead of the current hack using a read-only `field[]` element |
| 21:27 |
MTDiscord |
<luatic> most likely it just hasn't been bumped because there was no need to so far. i can't think of any other reason off the top of my head. |
| 21:28 |
MTDiscord |
<luatic> if you want to be extra sure, could git blame the formspec_version line to check the history. |
| 22:00 |
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| 22:54 |
Sokomine |
regarding overriding an items' inventory_image: that seems to work fine for existing textures. but using an inventorycube image seems to fail? |
| 22:55 |
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| 23:15 |
* crazylad |
can't understand the formula for converting a `button[]`'s width and height from the old coordinate system to real coords.... |
| 23:17 |
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| 23:51 |
Sokomine |
my problem has been solved |
| 23:52 |
Sokomine |
no idea, crazylad. i think i still use the old formula. or whatever works |