Time |
Nick |
Message |
00:05 |
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00:33 |
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00:56 |
MTDiscord |
<theidealist> just press w with middle finger and f with index finger? easy from the WASD position |
02:06 |
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05:00 |
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05:41 |
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07:52 |
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10:13 |
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Topic for #minetest-dev is now FEATURE FREEZE IN EFFECT. Luanti (fka Minetest) core development and maintenance. Chit chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
10:14 |
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12:07 |
sfan5 |
it looks like we will unfortunately be disabling SDL for the release again |
12:07 |
sfan5 |
unless there's a combined effort to get the scancode thing out the door |
12:12 |
[MatrxMT] |
<y5nw> I mean, the scancode PR is still open for review, but given that some people here (including me) prefer having some other PRs (secondary keybindings, modifier keys) go along with it (which will take time as well) I would also suggest disabling SDL again. Such a combined effort can come after the release though to make sure we get it into 5.12 |
13:05 |
MTDiscord |
<exe_virus> Agree making it the focus of 5.12 is a good idea |
14:09 |
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SFENCE joined #minetest-dev |
15:09 |
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15:11 |
SFENCE |
Merging #15002 in 15m |
15:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/15002 -- [no squash] Check for indent spaces by sfence |
15:16 |
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15:19 |
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15:25 |
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15:30 |
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16:07 |
rubenwardy |
Could always release 5.12 earlier if SDL is worked on after 5.11 :) |
16:15 |
[MatrxMT] |
<Zughy> it's probably better if we stick to the schedule: less mental fatigue |
16:15 |
[MatrxMT] |
<Zughy> with SDL2 disabled, are we also reverting opengl3? |
16:16 |
sfan5 |
there's no connection between the two anymore |
16:17 |
sfan5 |
however there's #15635 or #15524 |
16:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/15635 -- OpenGL3 breaks shadows on leave-like nodes, players, ... |
16:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/15524 -- 2D images are distorted with opengl3 driver |
16:17 |
[MatrxMT] |
<Zughy> which is why I was asking |
16:19 |
sfan5 |
undecided 🤷 |
16:27 |
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16:33 |
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SFENCE joined #minetest-dev |
16:35 |
MTDiscord |
<herowl> Tbh I'd disable ogl3 in that state; IMHO sdl2 is more bug-free than ogl3 |
16:38 |
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17:02 |
MTDiscord |
<zeminori> It's different things tho |
17:02 |
MTDiscord |
<zeminori> Irrlicht device vs video_driver |
17:09 |
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17:41 |
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17:49 |
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17:50 |
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18:16 |
MTDiscord |
<herowl> So what? |
20:05 |
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SFENCE joined #minetest-dev |
20:53 |
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21:23 |
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21:38 |
[MatrxMT] |
<grorp> we're saved https://github.com/libsdl-org/SDL/releases/tag/release-3.2.0 :)) |
21:39 |
[MatrxMT] |
<grorp> (well, packaged versions are a thing too though) |
21:40 |
[MatrxMT] |
<grorp> still funny that we've managed to discuss this without agreeing on approach so long that SDL 3 is already released now |
21:42 |
MTDiscord |
<rollerozxa> give it 5 years or so and SDL3 will be available in debian too :)) |
23:11 |
MTDiscord |
<herowl> You don't think it's beyond us to bikeshed it until then, do you? |
23:33 |
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23:38 |
[MatrxMT] |
<Zughy> milestone updated, everything SDL2-related has been removed. Opengl3 is still there https://github.com/minetest/minetest/milestone/25 |