| Time | Nick | Message | 
        
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	| 14:24 | kilbith | when was the first release of MT in 2010? | 
        
	| 14:25 | kilbith | looks like we are close to its 10th anniversary | 
        
	| 14:25 | kilbith | maybe celeron55 could make a special video for its celebration | 
        
	| 14:25 | nerzhul | nude c55 on MT 0.1 :D | 
        
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	| 14:30 | rubenwardy | november I think | 
        
	| 14:35 | DS-minetest | according to https://forum.minetest.net/viewtopic.php?f=3&t=19208 it was october | 
        
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	| 14:36 | nerzhul | forum is back ? laggy for me | 
        
	| 14:36 | DS-minetest | !topic | 
        
	| 14:36 | DS-minetest | !title | 
        
	| 14:36 | DS-minetest | yes, laggy | 
        
	| 14:36 | MinetestBot | socket.timeout: The read operation timed out (file "/usr/lib/python3.6/ssl.py", line 631, in read) | 
        
	| 14:38 | DS-minetest | http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=40468 was in november | 
        
	| 14:43 | Krock | still searching the legendary video reporting the 500 issues on github | 
        
	| 14:43 | Krock | kilbith: it's probably going to be like https://www.youtube.com/watch?v=TD1TVZ47xZY | 
        
	| 14:44 | Krock | okay 712 issues in 2016 | 
        
	| 14:44 | kilbith | but better as we have 960 issues now | 
        
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	| 15:26 | nerzhul | do we have reviewed all issues ? all are valid or for a roadmap or something else ? | 
        
	| 15:26 | nerzhul | we may need to do some triage and have dups | 
        
	| 15:32 | Krock | I'd say most of the bug reports are unique. Most new issues are sorted out quite fast if there's already another report | 
        
	| 15:32 | Krock | regarding feature requests... well, paramat began closing some due to lack of interest, but the count is still growing | 
        
	| 15:33 | Krock | might be worth going through some with only few comments and low activity to mark them for possible closing | 
        
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	| 16:24 | nerzhul | Krock for https://github.com/minetest/minetest/issues/3412, it has been fixed if i remember no ? | 
        
	| 16:25 | rubenwardy | I've gone through all issues a few times, each time finding many duplicates | 
        
	| 16:32 | Krock | nerzhul: yes, fixed since sanity checks for the Lua functions were added | 
        
	| 16:33 | Krock | 5.0.0-dev likely wasn't the first release that fixed it | 
        
	| 16:49 | nerzhul | okay anyway issue is fixed that's the most important :D | 
        
	| 16:50 | nerzhul | i don't know how we can start the triage, it sounds just amazing | 
        
	| 17:03 | rubenwardy | Krock: ContentDB now allows you to use an unlimited token with GitHub webhooks, and the bug with showing access tokens has been fixed | 
        
	| 17:27 | Krock | rubenwardy: yay thanks | 
        
	| 17:28 | Krock | weird issue: I just experienced stalls on CTF. maximal download rate, little upload constantly | 
        
	| 17:28 | Krock | wonder what was transferred there | 
        
	| 17:29 | Krock | > You want to do self.object:get_luaentity() from a entity def | 
        
	| 17:30 | Krock | but self == self.object:get_luaentity()  for entity callbacks anyway | 
        
	| 17:30 | Krock | self.object:get_luaentity().object:get_luaentity().object:get_luaentity() | 
        
	| 17:31 | rubenwardy | Krock: with expired objects,  self.object:get_luaentity() would return nil | 
        
	| 17:31 | Krock | ah yes.. objects are now expiring inside callbacks | 
        
	| 17:32 | rubenwardy | perhaps :remove() should remove and not delete, so that the references still work until you leave the callback | 
        
	| 17:33 | Krock | well, it's easier the current way or the old way with bugged "lazy removal" | 
        
	| 17:34 | Krock | easier for implementation in C++, that's what I mean by "easier" | 
        
	| 17:37 | sfan5 | I see no reason why people have to write code that continues using objects after removing them | 
        
	| 17:37 | nerzhul | agreed with sfan5 | 
        
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	| 17:47 | Krock | rubenwardy: does Conquer also support group selecting, and changing formations? | 
        
	| 17:47 | rubenwardy | not yet | 
        
	| 17:47 | rubenwardy | currently you move units individually, but you do have a long range to do so | 
        
	| 17:48 | rubenwardy | so you can fly above to select | 
        
	| 17:48 | rubenwardy | I plan to add selections and squads | 
        
	| 17:48 | rubenwardy | selection -> shift+click to add or remove to a select. Command as one | 
        
	| 17:48 | Krock | micro the hell out of this. click and move each single unit before the arrow hits them :D | 
        
	| 17:48 | rubenwardy | squads -> selections can be formed into squads, and squads can be deformed.   Selecting a unit in a squad selects the entire squad | 
        
	| 17:49 | Krock | wow lovely | 
        
	| 17:49 | rubenwardy | and I als want to do swarm movement and formations | 
        
	| 17:50 | rubenwardy | I guess "group" or battalian is a better name for squad | 
        
	| 17:50 | Krock | battalian requires a certain amount of units, so probably just "group" for easier understanding | 
        
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