| Time |
Nick |
Message |
| 01:15 |
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| 02:06 |
scr267 |
sfan5, sure thing, Ill give that a try |
| 02:12 |
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| 11:26 |
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| 12:15 |
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| 13:01 |
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| 13:14 |
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| 13:17 |
jas_ |
!server |
| 13:17 |
MinetestBot |
jas_: UGX Realms | ugxaero.dynu.net:33151 | Clients: 6/30, 4/9 | Version: 0.4.16 / UGXrealms | Ping: 120ms |
| 13:17 |
jas_ |
nice |
| 13:17 |
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| 13:33 |
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| 13:49 |
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| 13:54 |
robdrake |
what is the difference between minetest.net and minetest.org |
| 13:59 |
scr267 |
minetest.net is official |
| 13:59 |
robdrake |
thank you, was just curious |
| 14:00 |
scr267 |
np |
| 14:05 |
BuckarooBanzai |
!next |
| 14:05 |
MinetestBot |
Another satisfied customer. Next! |
| 14:05 |
* BuckarooBanzai |
loves that bot :D |
| 14:06 |
scr267 |
T'is a nice bot |
| 14:07 |
scr267 |
You should put a stables button in here. "That was easy!" |
| 14:07 |
scr267 |
XD |
| 14:17 |
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| 14:25 |
fruitsnack |
Well, a bit more to that, minetest.org is run by somebody who had a fight with the developers, his site is malicious in general and I suggest never visiting it again |
| 14:25 |
fruitsnack |
He's known to have copied the forums from official site, distributing minetest binaries with malware, etc |
| 14:31 |
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| 14:37 |
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| 14:48 |
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| 14:48 |
harrisonpartch |
who wants voxel raytracing? |
| 14:49 |
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| 14:58 |
harrisonpartch |
i decided to copy the Minetest user interface as much as possible |
| 15:05 |
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| 15:14 |
scr267 |
sfan5, just wondering if there are supposed to be indexes on any of the columns |
| 15:16 |
sfan5 |
the primary key columns get an index automatically created for them |
| 15:17 |
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| 15:18 |
sfan5 |
(by the mysql server, not by the minetest code) |
| 15:18 |
scr267 |
Yeah I saw that the primary keys on x,y,z |
| 15:18 |
scr267 |
oki doke, thanks |
| 15:19 |
scr267 |
I think I got it working, but I'm just testing it out... I'll report back soon. |
| 15:19 |
sfan5 |
cool |
| 15:23 |
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| 15:52 |
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| 16:15 |
scr267 |
sfan5, looks like everything is working really well... I'm just testing to see if there is any obvious performance difference... |
| 16:15 |
scr267 |
the table was created with innodb, so I wonder if myisam might have slightly better performance... not supposed to be a huge difference anymore, but it depends on the situation |
| 16:16 |
catspar |
hay scr |
| 16:16 |
scr267 |
hi catspar |
| 16:26 |
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| 16:37 |
nri |
hi scr267 |
| 16:37 |
scr267 |
Hi nri |
| 16:37 |
nri |
how are you? |
| 16:38 |
scr267 |
not bad, you? |
| 16:38 |
nri |
im pretty good ;) |
| 16:54 |
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| 16:56 |
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| 17:11 |
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| 17:33 |
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| 17:37 |
cimbakahn |
Has anyone seen Sokomine? |
| 17:38 |
cimbakahn |
Where are the inhabitants of mg_villages? |
| 17:39 |
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| 17:45 |
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| 17:50 |
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| 17:57 |
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| 18:04 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Remove unused function in ReliablePacketBuffer 13b22e2 https://git.io/fjdXy (2019-08-16T18:03:53Z) |
| 18:04 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Minor refactor of IncomingSplitBuffer 428a4c8 https://git.io/fjdXS (2019-08-16T18:03:53Z) |
| 18:04 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Drop m_list_size from ReliablePacketBuffer fc2f55d https://git.io/fjdX9 (2019-08-16T18:03:53Z) |
| 18:21 |
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| 18:28 |
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| 18:38 |
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| 18:44 |
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| 18:48 |
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| 19:01 |
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| 19:10 |
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| 19:31 |
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| 19:39 |
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| 19:40 |
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| 19:45 |
cimbakahn |
Has anyone seen Sokomine? |
| 19:45 |
cimbakahn |
Where are the inhabitants of mg_villages? |
| 19:49 |
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Krock joined #minetest |
| 20:01 |
scr267 |
sfan5, so far everything works pretty well... It looks like innodb mysql performance is fairly comparable to postgresql but I haven't done any 'real' benchmarks, so I'm just going by what it feels like. |
| 20:01 |
scr267 |
But functionality-wise, everything is working perfectly. |
| 20:01 |
scr267 |
Only thing missing is the player's database |
| 20:06 |
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| 20:13 |
lllI1I |
minetest.register_item(":", { ... }) overrides the empty hand right? or at least is supposed to? |
| 20:13 |
sfan5 |
yes |
| 20:14 |
Edgy1 |
oh hi there cimbakahn |
| 20:14 |
lllI1I |
it seems to be affecting it at all times |
| 20:14 |
lllI1I |
I want the player to be able to dig stone by hand, but only if the hand is empty |
| 20:15 |
lllI1I |
holding a torch/shovel/etc still allows the player to dig |
| 20:15 |
cimbakahn |
Edgy1: Hello!\ |
| 20:16 |
sfan5 |
well the client picks whichever tool works and has the lowest digtime |
| 20:16 |
Edgy1 |
cimbakahn, how's it been |
| 20:16 |
sfan5 |
it would stupid if you couldn't dig leaves because you're holding a pickaxe which only digs stone |
| 20:16 |
cimbakahn |
Edgy1: Ok. |
| 20:17 |
lllI1I |
I'm seeing the opposite kind of absurd though at the moment |
| 20:17 |
lllI1I |
have claws built for digging that still work in spite of them being full |
| 20:18 |
lllI1I |
actually isn't there an other interface for this |
| 20:18 |
lllI1I |
the "hand" inventory list? or am I misunderstanding that one |
| 20:19 |
sfan5 |
you could replace the hand item with one that digs stone only if the player is not holding anything |
| 20:20 |
lllI1I |
I'll figure it out |
| 20:22 |
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| 20:28 |
lllI1I |
interesting |
| 20:29 |
lllI1I |
I did inv:add_item("hand", "default:pick_mese") |
| 20:30 |
lllI1I |
and as soon as I dig a node empty-handed a mese pickaxe is added to my main inventory with 1 use on it |
| 20:30 |
lllI1I |
so I'll need a special item that doesn't take wear |
| 20:31 |
lllI1I |
or otherwise have metadata that updates I'm sure |
| 20:41 |
lllI1I |
minetest.register_item is undocumented in lua_api.txt |
| 20:48 |
Krock |
sorry what |
| 20:49 |
Krock |
L6132 |
| 20:49 |
Krock |
okay, only nodes, craftitems and tools are included there |
| 20:50 |
Krock |
well, all those functions finally call minetest.register_item |
| 20:50 |
Krock |
maybe it's not exposed because it might just be confusing when registering stuff with that |
| 20:50 |
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| 20:56 |
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| 20:59 |
cimbakahn |
Has anyone seen Sokomine? |
| 20:59 |
cimbakahn |
Where are the inhabitants of mg_villages? |
| 21:00 |
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| 21:35 |
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| 22:23 |
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| 22:24 |
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| 22:34 |
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| 23:01 |
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| 23:19 |
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| 23:32 |
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| 23:49 |
cimbakahn |
Has anyone seen Sokomine? |
| 23:49 |
cimbakahn |
Where are the inhabitants of mg_villages? |
| 23:52 |
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| 23:52 |
sfan5 |
asking the same questions every three hours will not get you an answer any faster |
| 23:57 |
swift110 |
hey all |
| 23:57 |
swift110 |
lol sfan5 |